Al Taïr

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Al Taïr

Post by Draikon on Sun Nov 08, 2009 1:59 pm


Name: Altaïr Ibn La-Ahad
Age: 22
Gender: Male
Height: 192cm

Weight: 78kg
Race: Human
Appearance:

Personality: Al Talair is one of a kind, he masters his field and is well known all over the village, and he is fully aware of this, actually he feels better than anyone else, he even feels he's above the creed, especially when it comes to the first rule, but he would learn his lesson, he used to have a tendency to kill anything and anyone who would stand even the slighest in his way, but this caused him major problems, this caused him to be the way he is today, he never kills civilian who has nothing to do with his mission, atleast not if it can be avoided, he tends to knock them unconscious if they interfere. He is a proud and fantastic fighter, and when you get to know him he is a calm and nice guy, he loves training and the other brothers often comes to him asking for guidance. Sometimes he becomes a bit to selfcentered, he truly thinks that civilian are less worth, and therefore he cant understand why the rules are made to protect them, but none the less he has begun following them. There is no one important to him in his life all he wants to is to be the best of the best, he cares highly about his weapons and they are always in the best shape possible, he can spend hour after hour cleaning them and grinding them, he also cares a great deal about finishing his missions perfectly and so far all but one has been finished, but the last one still haunts him.


Village: Unknown, in the Rain country


S rank missing nin 
Kekkei Genkai: Eyes of Providence
Type: Doujutsu
Tattoo's will grow around his eyes which will look like this:

the Doujutsu has 2 main purpose. First of all it allows the user too "see into" his opponent in a way, he is able to see every major arterie and every vital organ, as if looking straight through the skin at those particular places, also they will almost light up, allowing him to hit them with pin point precion.

The second part of the jutsu is called thermal vision, he is able to see the heat that the body emits, this will allow him to see through walls and alike, also it will greatly increase his ability to track down a prey since whatever it touches will have some of the body heat on it. The downside to this jutsu is that it is impossible to see small things at the ground fx since they will blend into the floor, therefore it is mostly used standing still, although it can be used as a method of running away, pebbles and alike will beh ard to spot.


Last edited by Draikon on Sun Nov 08, 2009 2:12 pm; edited 4 times in total
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Re: Al Taïr

Post by Draikon on Sun Nov 08, 2009 2:00 pm

Biography:
It all began when Altaïr was born, his parents weren't assasins themselves, and didn't have even the slighest form of the Kekkei Genkai, but Altaïr got it, and was soon after taken away from his family and put together with tons of other kids his age, but he was something special, he learned to control his chakra faster then anyone else his age and could easily run up and down walls, his balance was perfect and he never fell, not even once, Altaïr saw the clan leader as his father, and likewise the leader saw Altaïr as a son, Altaïr got better and better with faster than anyone had ever done before, already from a young age he was heavily serius and would never skip a class but most of the youngsters his age was reluctant to do so he would even use his spare time to train so that he would one day rise to be the best of the best. The day Altaïr turned 11 he recieved his real uniform and his first weapon, it was a great honor to Altaïr and for the first time in his life he got to go on a real mission, the target was a man taking advantage on the nearby villages and forced them to pay him protection money, it was people like this the clan would kill without being hired. Altaïr went with a very talented man of the 5th rank out on the mission, and since it was costum for the student to finish the target on their first mission, since the clan belives that the sooner you learn to kill the better. Altaïr was seen as a master of his trait and he kept on training, after a mere month he had already risen to 3rd rank and the leader was proud. The leader one day came to him and asked him to follow, they went up into the tallest tower and looked out on the dessert, they spent several hours together and Altaïr we're listening heavily to whatever stories and explanations the leader told him, and after this day Altaïr would care even more about his mission and would become more and more known. The dat ge tyrbed 15, he recieved his 6th rank and was far better than even most people of higher ranks, but some of the kids he had trained with came to him they wanted to kill him, they thought the only reason he was such a high rank already was because he was kissing ass on the leader constantly and it ended with Altaïr killing 3 people the same age as him without even a scratch, Altaïr was arrested by the 2 people of 9th rank, he was cuffed and brought to the leaders room, hours and hours went by were Altaïr we're accoused and questioned in this case, but he was cold as ever and explained calmly every single detail to the leader, finaly the leader decided to forgive him but as it was common for this clan Altaïr lost a rank and a weapon. Altaïr was pissed after all all he had done was protect himself besides those idiot we're worth nothing and we're a discrase to any assasin in the world, none the less Altaïr fought his way up the ranks, more and more missions we're finished perfectly. The day came when Altaïr was to get his 10th rank as the first person since his master and a large parade was thrown to honor him, he also got the special weapon which followed and the red ribbon which proved he was a true master
Altaïr soon became too selfcented he knew he was the best but he also had to prove it to everyone and he had begun not following ruel nr 1 since it was too much of a pain. but one day something happened that could easily have been avoided, Altaïr was leading a group of 3 6th ranks, and they we're to slay a daumyo who had gone mad with power, Altaïr had met this guy one before and his anger towards him had grown, a long cave was filled with bodies, and this was the only trace Altaïr left, the 3 men kept on telling him that it was wrong that it was against the rules but Altaïr just began laughing at them and their simple minds. They ventured inside a large room, and Altaïr coudl see his target, 15 guards where around him but still there was tons of ways he could get an easy assasination, the group came with tons of brilliant ideas, but Altaïr didn't like any of them, and he had begun to see red, all of the sudden he jumped down now standing a mere 5 meters infront of the daimyo and the 3 other had no choice but to jump down with him, a fight started and 2 of the brothers we're killed, Altaïr had gotten to full of himself and lost the battle, a mecanism had been started which caused the cave to collapse and the 2 remaining assasions hurried out, Altaïr killed everything that could delay them for even af second, Altaïr had to come back in shame, but just to be severely punished, a large report was given to the leader who forced his anger on Altaïr he was furiating over the lack of respect Altaïr had towards the creed, a long trial had begun and proof after proof came that proved Altaïr guilty, Altaïr had disrespected the 3 hround rules of the clan, he had killed innocent for no reason, he had attacked in the open instead of using his expertise in fighting from the shade and most of all he had emdangered the bretheren. An extremly severe punishment was given, Altaïr had to taste the whip a total 120 times, but this was the easy part of his of his punishment, he had to start all over from rank one once again, he had to deliver all his precious weapons, and the worst part was that he had to give all his information the leader in the city and be allowed to kill the target, even though all this happened Altaïr saw it as a fit punishment and he just fought his way back up, he quickly rose back to rank 8 once again and he swore to prove that the leader did right in not killing him for his betrayal.


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Re: Al Taïr

Post by Draikon on Sun Nov 08, 2009 2:01 pm

Attacks:
-Chakra type: Suiton
Fuuton

Kusa Jutsu:
Ameshou * prerequisite to any rain-summoning jutsus *
(Calling the Rain) This jutsu is the base for all rain-calling jutsus. It allows the caster to forcefully condense the moisture from the air and turn it into rain. It doesnt actually require clouds (as the jutsu rarely reaches that high) but they help (since it means there is enough water available in the air).
The caster focuses on his handseal, sending a transparent vapor from his body into the air. About ten seconds later, a rain starts to fall, which lasts for about 30 seconds. (The user can make it fall longer if he keeps concentrating). The area of the jutsu can be centered on him or start in front of him. It is roughly 10 per 10 metres for a genin, increasing by 10 metres for each level, up to 50 per 50 for kage level. (Note: these limitations apply to all other rain jutsus)
The jutsu has various uses. (It could simply water a field but some experienced ninja squads are even hired to clear the sky before important festivities, meditating on the jutsu until they can reach a cloud and bring it to earth.) Most importantly, it can be used to counter any mist or cloud jutsu, provided the user can match the chakra used by his opponent
 
Ame Hensou no Jutsu
("Rain Disguise Skill") Enticing oneself with chakra, the shinobi blends with the downfall of rain. This ninjutsu is applicable only if the Heavens open their gates and allow rain to fall, for if used without a sheet of rain the user will appear to be a watery apparition
 
Mizu bunshin ame (Credit to Zane)
(water clone rain) Similar in many ways to the shadow clone explosion. This skill involves the water clone, which can attack much like the kage bunshin. When the water clones takes enough damage, or under the users control, the clone fades away, leaving a human shaped mass of water. The water then "explodes" into a violent rain of water needles. The needles are much like senbon needles being thrown at high speeds, once they hit their target, their shape dissipates back into water. A massive amount of needles are expelled from the human shaped mass until nothing is left.

Spiral Rain Spear [Rasen Kouu no Yari]
An advanced form of the Rain Spear that uses chakra to condense a large amount of rain water into one place to form a spear of water in the clouds. The spear can, at any time, be called down to strike an opponent with only one hand-seal. Unlike its predecessor, this spear is made of constantly moving water that can actually cut an opponent. It also moves in a corkscrew pattern that can be slightly manipulated. By widening or sharpening the turns, you can change where the spear will hit mid-technique]
Endless Rain of Spears [Yari no Kirinonai Kouu]
By using chakra to condense a large amount of rain water into one place, the user creates spears of water in the clouds. The spear can at any time be called down to strike an opponent with only one hand-seal. The water will stay in the form of spear for a long amount of time. If the spear is not used by that time it will fall uselessly as rain. The only warning this technique gives is a second pause in the rain when the water is gathered and condensed.

Name of Jutsu: Permanent Water Clone Jutsu

Description of Jutsu: Infuses clone with user's chakra to maintain a shape when attacked instead of splashing into a puddle (when punched, for example, the punch would go into the clone's body surronded by water. It's kind of like punching a pool). Requires huge amounts of chakra, user can only make one at a time.

- Rain Spear [Kouu no Yari] By using chakra to condense a large amount of rainwater into one place, the user creates a spear of water in the clouds. The spear can at any time be called down to strike an opponent with only one hand-seal. The water will stay in the form of spear for a good amount of time. If the spear is not used by that time it will fall uselessly as rain. The only warning this technique gives is a second pause in the rain when the water is gathered and condensed.

- Raining Rain Bullets [Ame Ame Tama] The user does the necessary handseals and focuses chakra into the rain, the rain draws together and forms several bullets of rain. The "bullets" fall at an accelerated rate and feel like large rocks falling from the sky.

- Shield of Rain [Toku no Ame] User performs the necessary handseals and places their hands out in front of them. Using chakra they gather up a large amount of rain and create a wall of solid water. The water is dense and difficult to move through, thus protecting the user from most taijutsu attack and fire attacks. Earth based jutsu and Lighting jutsu are highly effective against this technique. The user must keep his hands connected into the wall at all times or the wall will return to its normal state. If struck by electricity it will move through the water and strike the user as well.

- Hidden Rain Knives [Hitoshirenu Ame Naifu]
The user creates the necessary handseals and rain drops in an area of 20 meters around the user is able to turn into sharp water needles, these are relatively weak but can be directed towards an opponent.

- Hundred Rain Reflection Clones [Hyaku Touei Ame Bushin] A large scale upgrade of the Reflection Rain clone. The user can create his reflection one hundred different times, these clones don't cause a threat to the enemy and is destroyed by one hit but can make the enemy confused and the user will have time to issue another attack.

- Storm Cloud Shell [Boufuu Kumo Kaigara] A powerful technique that draws down a small portion of rain clouds and places them over the user like a full body shell. The clouds continue to produce rain, which allow the user to send out rain jutsu like the Rain spear from their body. This shell also defends against lightening jutsu

- Pillar of Rain [Hashira no Ame]
The user focuses rain to form as a large pillar before high up in the rain, and also focusing on a point on the ground where it should land, the water pillar has a radius of 4 meters and is a powerful jutsu to give an upper advantage against the enemy, the pillar dissolves as it lands on the ground creating a shockwave of water |

- Rain Trident Technique [Ame toraidento no Jutsu] A powerful jutsu that uses chakra to gather rain and form it into a long Trident. The Trident is able to change lengths at the user's well and thanks to the chakra has a somewhat solid form.When the trident cuts into an object, it expands into said object causing more damage and sometimes can even be used to break bones

- Poison Element; Deadly Hands [Dokuton; Kennon Kobushi]
By opening the pores into the hands the user can create poison like knuckles, the knuckles would be completely out of gas but a very powerful aid. When the user hits someone with the knuckles the poison inhabits the entrance to the enemies pores, these are very easily washed off with water but until then the poison will be very painful

- Flight of the Rain Dragons [Haisou no Kouryuu no Jutsu]
After performing a long row of hand seals, the user makes a small cut on each of his or her ring fingers and raises his or her hands to the sky. Some of the user's blood raises up into the sky, apparently as a sacrifice. The clouds then begin to warp and form into several dragons. Once fully formed (which takes 1 post), each of the dragons is capable of emitting a spiral rain spear

- Endless Rain of the Spiral Spears [Rasen Yari no Kirinonai Kouu]
An advanced form of the Rain Spear that uses chakra to condense a large amount of rain water into one place to form spears of water in the clouds. The spears can at any time be called down to strike an opponent with only one hand-seal. Unlike its predecessor, these spears are made of constantly moving water that can actually cut an opponent. They also move in a corkscrew pattern that can be slightly manipulated. By widening or sharpening the turns, you can change where the spear will hit mid-technique. Any spears that are not used by that time it will fall uselessly as rain.
 
Rokename no Jutsu
(Rain Detection Technique) Through the use of this technique, the user is able to feel the movements of everyone within a raining area. The rain is also very precise, allowing the user a perfect picture of everyone and everything within the area, what they are doing. In combat, this allows the user to "see" all around them without even looking at their target(s), thus making dodging and blocking easier, and making surprising impossible. In order for the technique to work, the user must be standing out in the rain as well.
 
-Ninpou: Fukumi Hari - Hidden Needles
Kai - Release
Kawarimi no Jutsu - Change of Body Stance Technique
Shunshin no Jutsu - Body Flicker Technique
Muon Satsujin Jutsu - Silent Homicide Technique


Items/weapons:
Wire in chakra Metal
A hidden wrist blade in special Chakra Metal
A hidden Heel Blade in special Chakra Metal
Throwing Knifes in Chakra Metal
Long knives in chakra Metal
Long Blade in Chakra Metal


Last edited by Draikon on Mon Nov 09, 2009 2:43 pm; edited 1 time in total
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Re: Al Taïr

Post by Keiko Neisan on Sun Nov 08, 2009 2:21 pm

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Make sure you read the rules
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Re: Al Taïr

Post by Draikon on Mon Nov 09, 2009 2:42 pm

[size13]
Suiton:
Baku Suishouha - Bursting Water Collision Waves
Suiton • Baku Suishouha is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, Kisame will expel water from his gullet. This will then expand into a large volume of water. Being from the Water Country, Kisame is at home with this type of jutsu. He can control the water by riding on top of the waves.

Suiton: Mizu Hosui no Jutsu
("Water Element: Water Hose Technique") The user will perform a series of handseals and then fire a continuous stream of water from their mouth. This can be used to put out fires, cleanse wounds, cool others off and counter fire techniques. Higher ranking Shinobi can invest more chakra in the technique and fire it as a powerful beam of water that can hit the target with a great impact, capable of canceling out high ranking fire techniques. [D - A Rank

Suiton: Mizu Tzume no Jutsu
("Water Element: Water Claw Technique") A very simply jutus where the user will perform a series of hand seals, focus chakra into their hands then put them down in to the water. Two gloves of water will envelop their hands, these gloves have claws attached to them which can be used to cut the user's opponent. [D-Rank]
 
Suiton: Suiei no Jutsu

("Water Element: Swimming Technique") The user concentrates chakra into his/her feet, spinning the chakra in a Rasengan-esque way. The spinning chakra acts as a propeller, dramatically increasing the user's speed while swimming underwater. Requires good chakra control. [D-Rank]
 
Suiton: Ijou Shikke

("Water Element: Surrounding Moisture") This a technique somewhat similar to Mizu No Ai. Instead of using their own chakra to produce water, the Shinobi will use surrounding moisture and use that when performing water techniques. Higher ranking Shinobi are capable of creating water out of almost anything, while Chuunin are only capable of doing it near trees, plants and such. Can NOT absorb liquid from living beings. [C - A Rank]
 
Suiton: Ken Mizu no Jutsu

("Water Element: Blades of Water Technique") A technique used in with any normal style sword weapon. Water beings to encompass the blade of the weapon(s), then the user is able to swing single or multiple times with each separate attack releasing a razor sharp edge of curved water toward an single opponent or group of attackers. [C-Rank]
 
Suiton: Mizu Bunshin no Jutsu

("Water Element: Water Replication Technique") Creates one or multiple identical copies of the user out of water. More similar to Shadow Clone than to a Normal Clone, Water Clones are capable of attacking, except each Clone's strength is only one tenth of the power of the original. Also, the clone can only be controlled within a certain radius of the user. [C-Rank]
 
Suiton: Mizu Dageki

("Water Element: Water Strike") A water technique in which the user uses chakra to gather up water around one of their fists and uses it to strike their opponent. The chakra can be condensed around the shape of the water and used to make the strike as hard as a steel block if needed, but more chakra is needed the harder you make the strike. The water and chakra is automatically released once the Jutsu has struck the opponent. [C-Rank]
 
Suiton: Mizu Denpatanchiki no Jutsu

("Water Element: Water Radar Technique") After performing the necessary handseals the user will place his or her hands on water’s surface and close their eyes. The user will then become capable of sensing nearby opponents on or in the water. Genin will be able to sense other people up to 200 meters away, Chuunin 500, Jounin+ 2km. [C - A Rank

Suiton: Mizu Bakemono no Jutsu
("Water Element: Water Monster Technique") The user will perform a series of handseals and then create various creatures out of a nearby water source. These creatures normally possess great strength and when injured they can reform at the cost of a little chakra. While they cost a moderate amount to produce they are relatively chakra efficient when it comes to maintaining the jutsu. Reforming limbs and such only requires a small portion of chakra. They can only move around 30 feet away from any source of water before turning into water again. They cannot perform jutsu themselves but can strangle opponents by forcing themselves down their very throats. Vulnerable to earth techniques. [B-Rank

Suiton: Suishuuha

("Water Element: Water Wave") A technique which creates a huge tidal wave that can crush an opponent if pinned against something or possible drown them in a confined space. Usually used to flood the battle field with water thought. Except when used by extremely powerful ninjas, this Jutsu can only be done when in or near a body of water. [B-Rank]

("Water Element: Exploding Water Clone Technique") After creating it, the ninja can cause the clone to remotely detonate and explode in combat or the clone will detonate when destroyed (one direct hit), taking anyone immediately surrounding it out. Is similar to Bakuretsu Kage Bunshin no Jutsu ("Exploding Shadow Clone Technique") in power and has the same abilities as normal water clones. [A-Rank


Fuuton:

Fuuton: Kaze Oogama

("Wind Element: Wind Scythe") The user focuses chakra into their hands, creating focused blades of wind about 1 foot long each. The wind has no color, but can still be seen because of its distorted, wavy appearance. The blades can be thrown or used as melee weapons. The blades cut like a dulled sword would, and disappear after they make contact with anything. Up to two blades can be created with this technique though the chakra cost doubles. [D-Rank]
 
Fuuton: Sarutobi no Jutsu

("Wind Element: Flying Monkey Technique") Through the use of this technique, the user is capable of jumping phenomenal heights. The user first channels chakra under their feet, compresses it, and then causes it to explode upward as they jump, easily sending them 20-30 feet into the air with minimal chakra expenditure. Also, while falling or jumping, the user can also use this technique in order to have the same effect, making it seem as if they are jumping off the very air itself. There is no limit to the additional distance which can be covered; it is only limited by the amount of chakra the user puts into it. However, it shouldnt ever be forgotten that though the height is unlimited, anyone who jumps 200 feet into the air, ninja or not, is definitely going to feel it when they land. On the other hand, a more chakra intensive use of this technique allows the user to use the sudden gust upward from the ground to slow fall to the point of not receiving any damage. [D-Rank]

Fuuton: Gufuu Shougekiha

("Wind Element: Tornado Shockwave") By focusing chakra, user is able to expand the air pressure around his/her punches and kicks. Taijutsu strikes will unleash a blast of wind upon impact. The strongest of ninja can send an opponent flying backwards from a gust of wind. [C-Rank]

Fuuton: Kaeba Kaze Shibaku

("Wind Element: Blades of Wind Strike") The user swings the weapon in a horizontal strike about midsection in height, then the channeled chakra in the blade releases several razor sharp cutting blades of visible wind toward the target(s). (Note: Needs a sword or some bladed weapon.) [C-Rank]

Fuuton: Dai Kamaitachi

("Wind Element: Great Cutting Whirlwind Technique") Named after a mythical creature, The ninja takes his hand his mouth to blow a concussive wind that is imbued with chakra. This technique is a bigger version of the normal Kamaitachi no Jutsu, having the ability to cause a great amount of cutting damage to the nearby area. [B-Rank]


Fuuton: Fuudou no Jutsu

("Wind Element: Wind Tunnel Technique") Creates a frictionless tunnel 5 feet wide and 8 feet high that doubles the movement/speed of anything that enters it. The tunnel is a designated path that can zig-zag however the user specifies. Only the user can see the tunnel. [B-Rank]


Fuuton: Kaze no Yaiba

("Wind Element: Blade of Wind") This jutsu creates a blade out of wind. Being wind, it is nearly invisible apart from a slight rippling in the air, and impossible to block. The user can create several, but it is very draining. Unlike the Blades of Wind Strike, this jutsu requires no weapon. [A-Rank[/size]
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Re: Al Taïr

Post by Keiko Neisan on Mon Nov 09, 2009 3:48 pm

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